{"id":963861,"date":"2023-07-20T09:31:12","date_gmt":"2023-07-20T13:31:12","guid":{"rendered":"https:\/\/twinfinite.net\/?p=963861"},"modified":"2023-07-20T09:31:17","modified_gmt":"2023-07-20T13:31:17","slug":"10-vital-things-video-game-graphics-need-to-reach-the-next-level","status":"publish","type":"post","link":"https:\/\/twinfinite.net\/features\/10-vital-things-video-game-graphics-need-to-reach-the-next-level\/","title":{"rendered":"10 Vital Things Video Game Graphics Need to Reach the Next Level"},"content":{"rendered":"\n

As the generations of gaming systems continue to evolve and improve, the eyes of players continue to scrutinize and analyze the games that accompany them. While the graphical bar in the gaming industry continues to increase, there still remain to be a few aspects of gaming graphics that are the first to be picked out. Graphics are constantly improving to the point where some of the items on this list are certainly nitpicks, but there is always more to be desired when thinking in retrospect. Here are 10 things that video game graphics need to improve to reach the next level.<\/p>\n\n\n\n

Smooth Out the Characters’ Hair<\/h2>\n\n\n\n
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Image Source: EA via Twinfinite<\/figcaption><\/figure>\n\n\n\n

When it comes down to the things that video game graphics consistently miss the mark on, it’s a character’s hair. That’s not to say that hair always looks bad, but it can be that one aspect of a scene that pulls the player’s focus away from the story. During cutscenes, the hair is often a part of a full computer generated model, and it’s being placed into a scene under natural and controlled circumstances, but during gameplay is where you can more easily see the visuals break down.<\/p>\n\n\n\n

These issues usually come in the form of either lighting or textural problems, with the lighting color making the hair look brutally artificial, and textures not sitting properly on a character’s head. Depending on the character and their hairstyle, it might come out looking a bit straw-like or wiry as opposed to looking full and fluffy. Unfortunately, the more physical hairs that you’ve got on a character, the more performance is going to be required for simulating them, and that’s generally the point where developers have to choose what is more important for their game.<\/p>\n\n\n\n

Jedi Survivor<\/a> had some great examples of hairs acting up, but none that really lasted or detracted from my experience. I did play it on the Xbox Series S, so I can imagine that these issues are less prevalent on a Series X or PS5. Cal’s hair really did look exceptional, with it being reactive to his movements and environment, but there would still be times where it would stick out arbitrarily to the side or flash to a shockingly unrealistic shade of orange before falling back flat on his head again.<\/p>\n\n\n\n

Keep Clothing Where It Should Be<\/h2>\n\n\n\n
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Weird clothing glitch<\/a>
by
u\/madkoda<\/a> in DreamlightValley<\/a> <\/blockquote>